The goal of the game is to build a balanced and peaceful
underwater community. Along the way you will encounter several
problems that may prevent you from achieving your ultimate
goal. The underwater world of Atlantis holds many secrets
but may be very volatile at times.
The instructions that follow are brief, but should help
you on your way to becoming the next great ruler of Atlantis!
Please make certain that you follow the instructions in the
Tutorial at the beginning of the game, they will be an integral
part of your understanding of the game.
To Install the game:
1. Turn the computer on and start Windows 98/ME/XP. Close
any other programs that you are running.
2. Place the game CD in the CD-ROM drive and wait a few seconds for the install
screen to appear.
3. Follow the on screen instructions when they appear.
Note: If the autorun feature is disabled or does not work properly, please
follow the manual method below.
Manual Installation Method:
1. Turn the computer on and start Windows 98/ME/XP. Close any other programs
that you are running.
2. Place the game in the CD-ROM drive.
3. Double-click on the [My Computer] icon from your desktop.
4. Double-click on the game CD-ROM.
5. Double-click on setup.exe.
6. The install screen will appear. Follow the on-screen instructions to begin
the arrow keys to move around, or move the cursor to the
sides of the screen. You can also hold the right mouse button
down to look around. The
scroll wheel on the mouse will zoom in or out on a particular
location, and the left mouse button will be used for selecting
icon which looks like a small computer disc will allow you
to save a game, adjust the screen size,
volume, and the visual effects.
The tutorial will take you through
the basic features of the game to help get you going.
After you have completed the tutorial, try "Sandbox," or "Standard," or "Story."
This is a mode of the game in which you may
choose a location and immediatley begin building their city with no restrictions.
In Sandbox mode there are no rules, but in order to have a successful city,
you will still need to pay attention to the needs of your people.
This is a mode of the game in which you will be challenged with many unique
problems that are happening throughout cities in Oceans around the world.
Depending upon the character you select, these problems may be solved in
several different ways. In this mode of gameplay it will be important
to choose a character who is suited to deal with the current problems of
the city. If you complete each
set of missions, you will be able to go to a bonus level for extra fun!
in this mode
of the game, you can pick from 3 seperate stories with
specific themes. Each story progresses in sequence, so
you will always have to complete one level of the story
to go to the next. If you complete all the missions, you
will be able to go to a bonus level for extra fun!
icon which looks like a small key will allow you to purchase
special bonuses! Each bonus
unlocks a special building in the game.
icon which looks like a small dollar sign will open
the market window, where you may
sell goods, take out a loan, and view your expenses.
- Use the grid button to see terrain details.
- All buildings must be built on level
ground. You can use Sub Stations
to connect buildings across rugged terrain with different elevations.
- From time to time it may be a good idea to go "treasure hunting" you
never know what you may find...
- Borrow money from the bank with caution
- A quick fix now can lead to heavy debt later!
- Turning some buildings off may help to reset your city resources, such as
people, air, food and power.
Minimum System Requirements
Pentium 350 MHZ
32 MB RAM
4X CD ROM
DirectX 9 Compatible 3D video
and sound card (16MB)
175 MB of Hard Disk space
Recommended System Requirements
Pentium 600 MHZ or faster
64 MB RAM
8X CD ROM
DirectX 9 Compatible
3D video and sound card (32MB)
175 MB of Hard Disk space
Producers: Alex Jamieson, Zvonimir
Miksic, Tim Whitehurst
Programming: Tihomir Baljak, Damir Botinec, Josko Domani,
Artwork: Joseph Cho, Sasa Dodic, Alex Jamieson, Mihael
Lovrinic, Zvonimir Miksic, Tihana Perinec, Steven Schafer,
Jos Stam, Tim Whitehurst
SFX / Music: Epilogue,
Jarrod Malek, Takemura Miho, Jason
Marketing: Justin Coleman,
Game Design: Joseph Cho